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<div class="header">
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<a href="#nested-classes">类</a> &#124;
<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-static-methods">静态 Public 成员函数</a> &#124;
<a href="#pub-static-attribs">静态 Public 属性</a> &#124;
<a href="class_assets_1_1_match_v_s_1_1_http-members.html">所有成员列表</a>  </div>
  <div class="headertitle">
<div class="title">Assets.MatchVS.Http类 参考</div>  </div>
</div><!--header-->
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
类</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http_1_1_product.html">Product</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">商品信息  <a href="class_assets_1_1_match_v_s_1_1_http_1_1_product.html#details">更多...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
<tr class="memitem:a7a1aefacb79314244808bcc575753c19"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7a1aefacb79314244808bcc575753c19"></a>
delegate void&#160;</td><td class="memItemRight" valign="bottom"><b>OnRsp</b> (String context, String err)</td></tr>
<tr class="separator:a7a1aefacb79314244808bcc575753c19"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
静态 Public 成员函数</h2></td></tr>
<tr class="memitem:a4e894e821173a7dc340d3f4e6455ac64"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4e894e821173a7dc340d3f4e6455ac64"></a>
static String&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#a4e894e821173a7dc340d3f4e6455ac64">HttpGetOpenServer</a> ()</td></tr>
<tr class="memdesc:a4e894e821173a7dc340d3f4e6455ac64"><td class="mdescLeft">&#160;</td><td class="mdescRight">根据环境得到Open服务器的域名 <br /></td></tr>
<tr class="separator:a4e894e821173a7dc340d3f4e6455ac64"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af174627fa6ac16930b64f0d53aaff859"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af174627fa6ac16930b64f0d53aaff859"></a>
static String&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#af174627fa6ac16930b64f0d53aaff859">HttpGetPayServer</a> ()</td></tr>
<tr class="memdesc:af174627fa6ac16930b64f0d53aaff859"><td class="mdescLeft">&#160;</td><td class="mdescRight">根据环境得到Pay服务器的域名 <br /></td></tr>
<tr class="separator:af174627fa6ac16930b64f0d53aaff859"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a46df5b9ddeb0079a3ac58fc0565fd169"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a46df5b9ddeb0079a3ac58fc0565fd169"></a>
static String&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#a46df5b9ddeb0079a3ac58fc0565fd169">HttpGetUserServer</a> ()</td></tr>
<tr class="memdesc:a46df5b9ddeb0079a3ac58fc0565fd169"><td class="mdescLeft">&#160;</td><td class="mdescRight">根据环境得到User服务器的域名 <br /></td></tr>
<tr class="separator:a46df5b9ddeb0079a3ac58fc0565fd169"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a27c446d3bf215482f6965a0911f15174"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a27c446d3bf215482f6965a0911f15174"></a>
static string&#160;</td><td class="memItemRight" valign="bottom"><b>Md5</b> (string input)</td></tr>
<tr class="separator:a27c446d3bf215482f6965a0911f15174"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adceac24c0d442fe02dda0261caece0cf"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#adceac24c0d442fe02dda0261caece0cf">award</a> (MonoBehaviour context, OnRsp callback, String appkey, String token, int userID, int gameID, int awardID)</td></tr>
<tr class="memdesc:adceac24c0d442fe02dda0261caece0cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">奖励  <a href="#adceac24c0d442fe02dda0261caece0cf">更多...</a><br /></td></tr>
<tr class="separator:adceac24c0d442fe02dda0261caece0cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1417291731051574eba9307eea1f2a7a"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#a1417291731051574eba9307eea1f2a7a">awardInfo</a> (MonoBehaviour context, OnRsp callback, String appkey, String token, int userID, int gameID, int awardID)</td></tr>
<tr class="memdesc:a1417291731051574eba9307eea1f2a7a"><td class="mdescLeft">&#160;</td><td class="mdescRight">我的奖励情况  <a href="#a1417291731051574eba9307eea1f2a7a">更多...</a><br /></td></tr>
<tr class="separator:a1417291731051574eba9307eea1f2a7a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1407a7c121b884d733470394c571fe09"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#a1407a7c121b884d733470394c571fe09">awardRec</a> (MonoBehaviour context, OnRsp callback, String appkey, String token, int userID, int gameID, int awardID)</td></tr>
<tr class="memdesc:a1407a7c121b884d733470394c571fe09"><td class="mdescLeft">&#160;</td><td class="mdescRight">我的奖励情况  <a href="#a1407a7c121b884d733470394c571fe09">更多...</a><br /></td></tr>
<tr class="separator:a1407a7c121b884d733470394c571fe09"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae24d194cde2b1138f0844c32b26e2f2f"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#ae24d194cde2b1138f0844c32b26e2f2f">safeExchange</a> (MonoBehaviour context, OnRsp callback, String appkey, String token, int userID, int gameID, <a class="el" href="class_assets_1_1_match_v_s_1_1_http_1_1_product.html">Product</a>[] srcArray, int srcLen, <a class="el" href="class_assets_1_1_match_v_s_1_1_http_1_1_product.html">Product</a>[] dstArray, int dstLen)</td></tr>
<tr class="memdesc:ae24d194cde2b1138f0844c32b26e2f2f"><td class="mdescLeft">&#160;</td><td class="mdescRight">商品兑换  <a href="#ae24d194cde2b1138f0844c32b26e2f2f">更多...</a><br /></td></tr>
<tr class="separator:ae24d194cde2b1138f0844c32b26e2f2f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab6f18e12f7d54f5eb2b92e3622fa838f"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#ab6f18e12f7d54f5eb2b92e3622fa838f">safeSpend</a> (MonoBehaviour context, OnRsp callback, String appkey, String token, int userID, int gameID, <a class="el" href="class_assets_1_1_match_v_s_1_1_http_1_1_product.html">Product</a>[] srcArray, int srcLen)</td></tr>
<tr class="memdesc:ab6f18e12f7d54f5eb2b92e3622fa838f"><td class="mdescLeft">&#160;</td><td class="mdescRight">商品消费  <a href="#ab6f18e12f7d54f5eb2b92e3622fa838f">更多...</a><br /></td></tr>
<tr class="separator:ab6f18e12f7d54f5eb2b92e3622fa838f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab6386362d91345fe1273804cd9569505"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#ab6386362d91345fe1273804cd9569505">battleFields</a> (MonoBehaviour context, OnRsp callback, int gameID, int versionID)</td></tr>
<tr class="memdesc:ab6386362d91345fe1273804cd9569505"><td class="mdescLeft">&#160;</td><td class="mdescRight">场次信息  <a href="#ab6386362d91345fe1273804cd9569505">更多...</a><br /></td></tr>
<tr class="separator:ab6386362d91345fe1273804cd9569505"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae712e69ad71cfaf7b902a368ae15f2d9"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#ae712e69ad71cfaf7b902a368ae15f2d9">loginSubsidy</a> (MonoBehaviour context, OnRsp callback, String appkey, int gameID, int userID, String token)</td></tr>
<tr class="memdesc:ae712e69ad71cfaf7b902a368ae15f2d9"><td class="mdescLeft">&#160;</td><td class="mdescRight">登录奖励  <a href="#ae712e69ad71cfaf7b902a368ae15f2d9">更多...</a><br /></td></tr>
<tr class="separator:ae712e69ad71cfaf7b902a368ae15f2d9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1121007e1facfa5e929a106dbe2da017"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#a1121007e1facfa5e929a106dbe2da017">brokeSubsidy</a> (MonoBehaviour context, OnRsp callback, int gameID, int userID, int productID)</td></tr>
<tr class="memdesc:a1121007e1facfa5e929a106dbe2da017"><td class="mdescLeft">&#160;</td><td class="mdescRight">破产补助  <a href="#a1121007e1facfa5e929a106dbe2da017">更多...</a><br /></td></tr>
<tr class="separator:a1121007e1facfa5e929a106dbe2da017"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad435220bdac87335ecada5d4d6e12b68"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#ad435220bdac87335ecada5d4d6e12b68">getSystemTime</a> (MonoBehaviour context, OnRsp callback)</td></tr>
<tr class="memdesc:ad435220bdac87335ecada5d4d6e12b68"><td class="mdescLeft">&#160;</td><td class="mdescRight">服务端时间  <a href="#ad435220bdac87335ecada5d4d6e12b68">更多...</a><br /></td></tr>
<tr class="separator:ad435220bdac87335ecada5d4d6e12b68"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2a210c6f87c247198cc0a6268195c697"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#a2a210c6f87c247198cc0a6268195c697">hashSet</a> (MonoBehaviour context, OnRsp callback, String appkey, String token, int userID, int gameID, int key, String value)</td></tr>
<tr class="memdesc:a2a210c6f87c247198cc0a6268195c697"><td class="mdescLeft">&#160;</td><td class="mdescRight">服务器存储设置  <a href="#a2a210c6f87c247198cc0a6268195c697">更多...</a><br /></td></tr>
<tr class="separator:a2a210c6f87c247198cc0a6268195c697"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae638733eacfc4f426104db6c93234ede"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#ae638733eacfc4f426104db6c93234ede">hashGet</a> (MonoBehaviour context, OnRsp callback, String appkey, String token, int userID, int gameID, int key)</td></tr>
<tr class="memdesc:ae638733eacfc4f426104db6c93234ede"><td class="mdescLeft">&#160;</td><td class="mdescRight">服务器存储查询  <a href="#ae638733eacfc4f426104db6c93234ede">更多...</a><br /></td></tr>
<tr class="separator:ae638733eacfc4f426104db6c93234ede"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8a5c80891193642ffd9289292eb3e360"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#a8a5c80891193642ffd9289292eb3e360">getUserRank</a> (MonoBehaviour context, OnRsp callback, int gameID, String item, int userID, String token)</td></tr>
<tr class="memdesc:a8a5c80891193642ffd9289292eb3e360"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取某一个字段的排名  <a href="#a8a5c80891193642ffd9289292eb3e360">更多...</a><br /></td></tr>
<tr class="separator:a8a5c80891193642ffd9289292eb3e360"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac432a03fe26d98640f93f7df5ee2cd11"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#ac432a03fe26d98640f93f7df5ee2cd11">getItemRank</a> (MonoBehaviour context, OnRsp callback, int gameID, String item, int top)</td></tr>
<tr class="memdesc:ac432a03fe26d98640f93f7df5ee2cd11"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取某一个字段的排名  <a href="#ac432a03fe26d98640f93f7df5ee2cd11">更多...</a><br /></td></tr>
<tr class="separator:ac432a03fe26d98640f93f7df5ee2cd11"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac01e581d5db3b2de7dddc84192569ba1"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_assets_1_1_match_v_s_1_1_http.html#ac01e581d5db3b2de7dddc84192569ba1">offlineSyncProduct</a> (MonoBehaviour context, OnRsp callback, String appkey, String token, int userID, int gameID, int productID, int count)</td></tr>
<tr class="memdesc:ac01e581d5db3b2de7dddc84192569ba1"><td class="mdescLeft">&#160;</td><td class="mdescRight">金币首次线下同步  <a href="#ac01e581d5db3b2de7dddc84192569ba1">更多...</a><br /></td></tr>
<tr class="separator:ac01e581d5db3b2de7dddc84192569ba1"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-attribs"></a>
静态 Public 属性</h2></td></tr>
<tr class="memitem:ad7df3d2b827440c9a371184a0eb3402d"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad7df3d2b827440c9a371184a0eb3402d"></a>
static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlOpenHostTest</b> = &quot;http://testopen.matchvs.com&quot;</td></tr>
<tr class="separator:ad7df3d2b827440c9a371184a0eb3402d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a91de063eec2bf954c072be388835ef25"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a91de063eec2bf954c072be388835ef25"></a>
static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlOpenHost</b> = &quot;http://open.matchvs.com&quot;</td></tr>
<tr class="separator:a91de063eec2bf954c072be388835ef25"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3a6f6ea87fd24b4f5358a6a33ff46806"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3a6f6ea87fd24b4f5358a6a33ff46806"></a>
static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlPayHostTest</b> = &quot;http://testpay.matchvs.com&quot;</td></tr>
<tr class="separator:a3a6f6ea87fd24b4f5358a6a33ff46806"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac7e6aa1223c65f15cd057d7a3b7c14db"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac7e6aa1223c65f15cd057d7a3b7c14db"></a>
static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlPayHost</b> = &quot;http://pay.matchvs.com&quot;</td></tr>
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static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlUserHostTest</b> = &quot;http://testuser.matchvs.com&quot;</td></tr>
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static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlUserHost</b> = &quot;http://user.matchvs.com&quot;</td></tr>
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static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlGetUserRank</b> = &quot;/wc4/getUserRank.do?userID={0:D}&amp;gameID={1:D}&amp;token={2}&amp;item={3}&quot;</td></tr>
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static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlAward</b> = &quot;/wc4/award.do?awardID={0:D}&amp;gameID={1:D}&amp;userID={2:D}&amp;sign={3}&quot;</td></tr>
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static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlAwardInfo</b> = &quot;/wc4/awardInfo.do?awardID={0:D}&amp;gameID={1:D}&amp;userID={2:D}&amp;sign={3}&quot;</td></tr>
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static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlAwardRec</b> = &quot;/wc4/awardRec.do?awardID={0:D}&amp;gameID={1:D}&amp;userID={2:D}&amp;sign={3}&quot;</td></tr>
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static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlSafeExchange</b> = &quot;/wc4/safeExchange.do?data={0}&amp;gameID={1:D}&amp;userID={2:D}&amp;sign={3}&quot;</td></tr>
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static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlBattleFields</b> = &quot;/wc3/getBattleFields.do?gameID={0:D}&amp;versionID={1:D}&quot;</td></tr>
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static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlSignSubsidy</b> = &quot;/wc4/signSubsidy.do?gameID={0:D}&amp;userID={1:D}&amp;sign={2}&quot;</td></tr>
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static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlBrokeSubsidy</b> = &quot;/wc4/brokeSubsidy.do?gameID={0:D}&amp;userID={1:D}&amp;productID={2:D}&quot;</td></tr>
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static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlSafeSpend</b> = &quot;/wc4/safeSpend.do?data={0}&amp;gameID={1:D}&amp;userID={2:D}&amp;sign={3}&quot;</td></tr>
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static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlHashGet</b> = &quot;/wc5/hashGet.do?gameID={0:D}&amp;key={1:D}&amp;userID={2:D}&amp;sign={3}&quot;</td></tr>
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static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlHashSet</b> = &quot;/wc5/hashSet.do?gameID={0:D}&amp;key={1:D}&amp;userID={2:D}&amp;value={3}&amp;sign={4:D}&quot;</td></tr>
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static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlGetSystemTime</b> = &quot;/wc4/GetSystemTime.do&quot;</td></tr>
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static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlGetItemRank</b> = &quot;/wc4/getItemRank.do?gameID={0:D}&amp;item={1}&amp;top={2:D}&quot;</td></tr>
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static String&#160;</td><td class="memItemRight" valign="bottom"><b>UrlOfflineSyncProduct</b> = &quot;/wc4/offlineSyncProduct.do?count={0:D}&amp;gameID={1:D}&amp;productID={2:D}&amp;userID={3:D}&amp;sign={4}&quot;</td></tr>
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</table>
<h2 class="groupheader">成员函数说明</h2>
<a class="anchor" id="adceac24c0d442fe02dda0261caece0cf"></a>
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          <td class="memname">static void Assets.MatchVS.Http.award </td>
          <td>(</td>
          <td class="paramtype">MonoBehaviour&#160;</td>
          <td class="paramname"><em>context</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">OnRsp&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>appkey</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>token</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>userID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>gameID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>awardID</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>奖励 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">context</td><td>Unity中的对象. </td></tr>
    <tr><td class="paramname">callback</td><td>用于接收返回数据的回调函数 </td></tr>
    <tr><td class="paramname">appkey</td><td>app的KEY,通过注册开发者创建游戏得到 </td></tr>
    <tr><td class="paramname">token</td><td>用户token </td></tr>
    <tr><td class="paramname">userID</td><td>用户ID </td></tr>
    <tr><td class="paramname">gameID</td><td>游戏ID </td></tr>
    <tr><td class="paramname">awardID</td><td>奖励的ID </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd></dd></dl>

</div>
</div>
<a class="anchor" id="a1417291731051574eba9307eea1f2a7a"></a>
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          <td class="memname">static void Assets.MatchVS.Http.awardInfo </td>
          <td>(</td>
          <td class="paramtype">MonoBehaviour&#160;</td>
          <td class="paramname"><em>context</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">OnRsp&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>appkey</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>token</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>userID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>gameID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>awardID</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>我的奖励情况 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">context</td><td>Unity中的对象. </td></tr>
    <tr><td class="paramname">callback</td><td>用于接收返回数据的回调函数 </td></tr>
    <tr><td class="paramname">appkey</td><td>app的KEY,通过注册开发者创建游戏得到 </td></tr>
    <tr><td class="paramname">token</td><td>用户token </td></tr>
    <tr><td class="paramname">userID</td><td>用户ID </td></tr>
    <tr><td class="paramname">gameID</td><td>游戏ID </td></tr>
    <tr><td class="paramname">awardID</td><td>奖励的ID </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd></dd></dl>

</div>
</div>
<a class="anchor" id="a1407a7c121b884d733470394c571fe09"></a>
<div class="memitem">
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      <table class="memname">
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          <td class="memname">static void Assets.MatchVS.Http.awardRec </td>
          <td>(</td>
          <td class="paramtype">MonoBehaviour&#160;</td>
          <td class="paramname"><em>context</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">OnRsp&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>appkey</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>token</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>userID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>gameID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>awardID</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>我的奖励情况 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">context</td><td>Unity中的对象. </td></tr>
    <tr><td class="paramname">callback</td><td>用于接收返回数据的回调函数 </td></tr>
    <tr><td class="paramname">appkey</td><td>app的KEY,通过注册开发者创建游戏得到 </td></tr>
    <tr><td class="paramname">token</td><td>用户token </td></tr>
    <tr><td class="paramname">userID</td><td>用户ID </td></tr>
    <tr><td class="paramname">gameID</td><td>游戏ID </td></tr>
    <tr><td class="paramname">awardID</td><td>奖励的ID </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd></dd></dl>

</div>
</div>
<a class="anchor" id="ab6386362d91345fe1273804cd9569505"></a>
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      <table class="memname">
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          <td class="memname">static void Assets.MatchVS.Http.battleFields </td>
          <td>(</td>
          <td class="paramtype">MonoBehaviour&#160;</td>
          <td class="paramname"><em>context</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">OnRsp&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>gameID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>versionID</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>场次信息 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">context</td><td>Unity中的对象. </td></tr>
    <tr><td class="paramname">callback</td><td>用于接收返回数据的回调函数 </td></tr>
    <tr><td class="paramname">gameID</td><td>游戏ID </td></tr>
    <tr><td class="paramname">versionID</td><td>版本ID </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd></dd></dl>

</div>
</div>
<a class="anchor" id="a1121007e1facfa5e929a106dbe2da017"></a>
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      <table class="memname">
        <tr>
          <td class="memname">static void Assets.MatchVS.Http.brokeSubsidy </td>
          <td>(</td>
          <td class="paramtype">MonoBehaviour&#160;</td>
          <td class="paramname"><em>context</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">OnRsp&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>gameID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>userID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>productID</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>破产补助 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">context</td><td>Unity中的对象. </td></tr>
    <tr><td class="paramname">callback</td><td>用于接收返回数据的回调函数 </td></tr>
    <tr><td class="paramname">userID</td><td>用户ID </td></tr>
    <tr><td class="paramname">gameID</td><td>游戏ID </td></tr>
    <tr><td class="paramname">productID</td><td>商品ID </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd></dd></dl>

</div>
</div>
<a class="anchor" id="ac432a03fe26d98640f93f7df5ee2cd11"></a>
<div class="memitem">
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  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">static void Assets.MatchVS.Http.getItemRank </td>
          <td>(</td>
          <td class="paramtype">MonoBehaviour&#160;</td>
          <td class="paramname"><em>context</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">OnRsp&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>gameID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>item</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>top</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>获取某一个字段的排名 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">context</td><td>Unity中的对象. </td></tr>
    <tr><td class="paramname">callback</td><td>用于接收返回数据的回调函数 </td></tr>
    <tr><td class="paramname">gameID</td><td>游戏ID </td></tr>
    <tr><td class="paramname">item</td><td>查询的字段 </td></tr>
    <tr><td class="paramname">top</td><td>排名个数.比如前20名 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd></dd></dl>

</div>
</div>
<a class="anchor" id="ad435220bdac87335ecada5d4d6e12b68"></a>
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        <tr>
          <td class="memname">static void Assets.MatchVS.Http.getSystemTime </td>
          <td>(</td>
          <td class="paramtype">MonoBehaviour&#160;</td>
          <td class="paramname"><em>context</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">OnRsp&#160;</td>
          <td class="paramname"><em>callback</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
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<p>服务端时间 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">context</td><td>Unity中的对象. </td></tr>
    <tr><td class="paramname">callback</td><td>用于接收返回数据的回调函数 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd></dd></dl>

</div>
</div>
<a class="anchor" id="a8a5c80891193642ffd9289292eb3e360"></a>
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      <table class="memname">
        <tr>
          <td class="memname">static void Assets.MatchVS.Http.getUserRank </td>
          <td>(</td>
          <td class="paramtype">MonoBehaviour&#160;</td>
          <td class="paramname"><em>context</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">OnRsp&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>gameID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>item</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>userID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>token</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>获取某一个字段的排名 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">context</td><td>Unity中的对象. </td></tr>
    <tr><td class="paramname">callback</td><td>用于接收返回数据的回调函数 </td></tr>
    <tr><td class="paramname">userID</td><td>用户ID </td></tr>
    <tr><td class="paramname">token</td><td>用户token </td></tr>
    <tr><td class="paramname">gameID</td><td>游戏ID </td></tr>
    <tr><td class="paramname">item</td><td>查询的字段 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd></dd></dl>

</div>
</div>
<a class="anchor" id="ae638733eacfc4f426104db6c93234ede"></a>
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          <td class="memname">static void Assets.MatchVS.Http.hashGet </td>
          <td>(</td>
          <td class="paramtype">MonoBehaviour&#160;</td>
          <td class="paramname"><em>context</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">OnRsp&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>appkey</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>token</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>userID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>gameID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>key</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>服务器存储查询 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">context</td><td>Unity中的对象. </td></tr>
    <tr><td class="paramname">callback</td><td>用于接收返回数据的回调函数 </td></tr>
    <tr><td class="paramname">appkey</td><td>app的KEY,通过注册开发者创建游戏得到 </td></tr>
    <tr><td class="paramname">token</td><td>用户token </td></tr>
    <tr><td class="paramname">userID</td><td>用户ID </td></tr>
    <tr><td class="paramname">gameID</td><td>游戏ID </td></tr>
    <tr><td class="paramname">key</td><td>自定义存储字段编号 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd></dd></dl>

</div>
</div>
<a class="anchor" id="a2a210c6f87c247198cc0a6268195c697"></a>
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          <td class="memname">static void Assets.MatchVS.Http.hashSet </td>
          <td>(</td>
          <td class="paramtype">MonoBehaviour&#160;</td>
          <td class="paramname"><em>context</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">OnRsp&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>appkey</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>token</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>userID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>gameID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>key</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>value</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>服务器存储设置 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">context</td><td>Unity中的对象. </td></tr>
    <tr><td class="paramname">callback</td><td>用于接收返回数据的回调函数 </td></tr>
    <tr><td class="paramname">appkey</td><td>app的KEY,通过注册开发者创建游戏得到 </td></tr>
    <tr><td class="paramname">token</td><td>用户token </td></tr>
    <tr><td class="paramname">userID</td><td>用户ID </td></tr>
    <tr><td class="paramname">gameID</td><td>游戏ID </td></tr>
    <tr><td class="paramname">key</td><td>自定义存储字段编号 </td></tr>
    <tr><td class="paramname">value</td><td>自定义存储字段的值 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd></dd></dl>

</div>
</div>
<a class="anchor" id="ae712e69ad71cfaf7b902a368ae15f2d9"></a>
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          <td class="memname">static void Assets.MatchVS.Http.loginSubsidy </td>
          <td>(</td>
          <td class="paramtype">MonoBehaviour&#160;</td>
          <td class="paramname"><em>context</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">OnRsp&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>appkey</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>gameID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>userID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>token</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>登录奖励 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">context</td><td>Unity中的对象. </td></tr>
    <tr><td class="paramname">callback</td><td>用于接收返回数据的回调函数 </td></tr>
    <tr><td class="paramname">appkey</td><td>app的KEY,通过注册开发者创建游戏得到 </td></tr>
    <tr><td class="paramname">token</td><td>用户token </td></tr>
    <tr><td class="paramname">userID</td><td>用户ID </td></tr>
    <tr><td class="paramname">gameID</td><td>游戏ID </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd></dd></dl>

</div>
</div>
<a class="anchor" id="ac01e581d5db3b2de7dddc84192569ba1"></a>
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        <tr>
          <td class="memname">static void Assets.MatchVS.Http.offlineSyncProduct </td>
          <td>(</td>
          <td class="paramtype">MonoBehaviour&#160;</td>
          <td class="paramname"><em>context</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">OnRsp&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>appkey</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>token</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>userID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>gameID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>productID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>count</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>金币首次线下同步 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">context</td><td>Unity中的对象. </td></tr>
    <tr><td class="paramname">callback</td><td>用于接收返回数据的回调函数 </td></tr>
    <tr><td class="paramname">appkey</td><td>app的KEY,通过注册开发者创建游戏得到 </td></tr>
    <tr><td class="paramname">token</td><td>用户token </td></tr>
    <tr><td class="paramname">userID</td><td>用户ID </td></tr>
    <tr><td class="paramname">gameID</td><td>游戏ID </td></tr>
    <tr><td class="paramname">productID</td><td>商品的ID </td></tr>
    <tr><td class="paramname">count</td><td>商品奖励的数量 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd></dd></dl>

</div>
</div>
<a class="anchor" id="ae24d194cde2b1138f0844c32b26e2f2f"></a>
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          <td class="memname">static void Assets.MatchVS.Http.safeExchange </td>
          <td>(</td>
          <td class="paramtype">MonoBehaviour&#160;</td>
          <td class="paramname"><em>context</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">OnRsp&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>appkey</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>token</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>userID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>gameID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_assets_1_1_match_v_s_1_1_http_1_1_product.html">Product</a>[]&#160;</td>
          <td class="paramname"><em>srcArray</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>srcLen</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_assets_1_1_match_v_s_1_1_http_1_1_product.html">Product</a>[]&#160;</td>
          <td class="paramname"><em>dstArray</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>dstLen</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>商品兑换 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">context</td><td>Unity中的对象. </td></tr>
    <tr><td class="paramname">callback</td><td>用于接收返回数据的回调函数 </td></tr>
    <tr><td class="paramname">appkey</td><td>app的KEY,通过注册开发者创建游戏得到 </td></tr>
    <tr><td class="paramname">token</td><td>用户token </td></tr>
    <tr><td class="paramname">userID</td><td>用户ID </td></tr>
    <tr><td class="paramname">gameID</td><td>游戏ID </td></tr>
    <tr><td class="paramname">srcArray</td><td>兑换的源商品数组 </td></tr>
    <tr><td class="paramname">srcLen</td><td>兑换的源商品数组个数 </td></tr>
    <tr><td class="paramname">dstArray</td><td>兑换的目标商品数组 </td></tr>
    <tr><td class="paramname">dstLen</td><td>兑换的目标商品数组个数 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd></dd></dl>

</div>
</div>
<a class="anchor" id="ab6f18e12f7d54f5eb2b92e3622fa838f"></a>
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      <table class="memname">
        <tr>
          <td class="memname">static void Assets.MatchVS.Http.safeSpend </td>
          <td>(</td>
          <td class="paramtype">MonoBehaviour&#160;</td>
          <td class="paramname"><em>context</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">OnRsp&#160;</td>
          <td class="paramname"><em>callback</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>appkey</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">String&#160;</td>
          <td class="paramname"><em>token</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>userID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>gameID</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_assets_1_1_match_v_s_1_1_http_1_1_product.html">Product</a>[]&#160;</td>
          <td class="paramname"><em>srcArray</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>srcLen</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>商品消费 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">context</td><td>Unity中的对象. </td></tr>
    <tr><td class="paramname">callback</td><td>用于接收返回数据的回调函数 </td></tr>
    <tr><td class="paramname">appkey</td><td>app的KEY,通过注册开发者创建游戏得到 </td></tr>
    <tr><td class="paramname">token</td><td>用户token </td></tr>
    <tr><td class="paramname">userID</td><td>用户ID </td></tr>
    <tr><td class="paramname">gameID</td><td>游戏ID </td></tr>
    <tr><td class="paramname">srcArray</td><td>兑换的源商品数组 </td></tr>
    <tr><td class="paramname">srcLen</td><td>兑换的源商品数组个数 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd></dd></dl>

</div>
</div>
<hr/>该类的文档由以下文件生成:<ul>
<li>Http.cs</li>
</ul>
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